Realtime morphing

Project diary for a realtime morphing demonstration. We are two skilled students at gsCept university creating an advanced real time morphing simulation. This is our diary about it.

Friday, January 14, 2005

Back on track again,

Since my last update I haven't had so much time to devote into the project because of another course we read parallel (me and a classmate made a quake3 map viewer in java for a graphics assignment).
But now I'm back on track just in time for the second project demonstration.
Today me and Oskar met and decided what to show during the demonstration.
I added some configurability to the viewer, we can now disable /enable environment mapping, volumetric lightning and plane morphing. We can also switch textures for the projected light and control some animation of it. Everything to make it easier to demonstrate for our professors.

I also updated my timeschedule for the third phase of the project. Since I've been very much ahead of my current schedule it was almost completely rewritten since the original.

To sum it up, my goals with the project is almost achieved so I will spend the remaining phase
- rewriting the engine to fit the new nVidia card (still haven't tested it since the PSU hasn't arrived)
- increase the visual quality
- optimize everything
- write some kind of demo which will be used in the final presentation of the project.
- Fix bugs that might appear, probably regarding animation since that part isn't thoroughly tested yet.

I'll probably wont be able to keep myself away from testing new effects and shader techniques but nothing "new" is planned for the project.


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