Good model done...
The highpoly good mesh has now been completed and exported as a normal map... Feels kind of wierd to work on something for a long time then just accomplish a 2048x2048 map from it... But - it looks pretty cool... Well I haven't really been able to check if all details are good, because I can't pan in the current viewer - but I think there only will be minor errors which can be fixed in photoshop...
Also slowly started rigging. I really hate rigging. But it's coming along ok. It's actually probably almost finished but I don't wanna call it finished yet, because I'm not sure if it's good enough - have to test it a bit more. The irritating thing is that in order to finally test it, I have to paint the skin weights. If it turns out to be not ok - I will have to paint them all again. (unless the import/export skin weights can magically help me) .. Anyway - therefore, I'm kind of avoiding finishing the rigging right now =)
The high-poly evil mesh will be started today... I really should be going home to sleep (soo tired), but I kind of feel like atleast starting the evil mesh first =)
Also slowly started rigging. I really hate rigging. But it's coming along ok. It's actually probably almost finished but I don't wanna call it finished yet, because I'm not sure if it's good enough - have to test it a bit more. The irritating thing is that in order to finally test it, I have to paint the skin weights. If it turns out to be not ok - I will have to paint them all again. (unless the import/export skin weights can magically help me) .. Anyway - therefore, I'm kind of avoiding finishing the rigging right now =)
The high-poly evil mesh will be started today... I really should be going home to sleep (soo tired), but I kind of feel like atleast starting the evil mesh first =)
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