Textures done
Well, I'm pretty sure I posted a post that got lost somewhere along the way... So sorry for the slow update on the graphics part.
Anyway, this is current status:
Textures are almost done! .. Everything except the reflection map and some tweaking. The problem is that I can't see the reflection map on my current card / pixel shader implementation. In order to see it, either Fredrik would have to write a specific pixel shader in 2.0 just for me to test the result - which would not only add more work but also a pitfall if the implementations would differ. The other solution - which also solves a future problem with not being able to test animation - is to aquire a gfx card with ps3.0, i.e. a gf6800.
After some serious problems with getting our school to even respond, we finally got rejected. And then another teacher ordered the card anyway. So, textures will be 100% done pretty soon after the gfx card has been installed.
Anyway, this is current status:
Textures are almost done! .. Everything except the reflection map and some tweaking. The problem is that I can't see the reflection map on my current card / pixel shader implementation. In order to see it, either Fredrik would have to write a specific pixel shader in 2.0 just for me to test the result - which would not only add more work but also a pitfall if the implementations would differ. The other solution - which also solves a future problem with not being able to test animation - is to aquire a gfx card with ps3.0, i.e. a gf6800.
After some serious problems with getting our school to even respond, we finally got rejected. And then another teacher ordered the card anyway. So, textures will be 100% done pretty soon after the gfx card has been installed.
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