Realtime morphing

Project diary for a realtime morphing demonstration. We are two skilled students at gsCept university creating an advanced real time morphing simulation. This is our diary about it.

Monday, November 01, 2004

Concept sketch 001

Well this isn't exactly how it's going to turn out, but they look pretty cool anyway so I'll post 'em for your pleasure...


Well, the armor is from the regular angel actually, and have been a bit changed since this sketch. Colours are a little off, and wings shouldn't be that way at all.

Demo controls, v.00.01

Checkbuttons:
Normalmap
Specularity (toggles both specular map and specular power map)
Diffuse color (if off, use a default colour)
Wireframe (grays out other controls)
Shadows

Sliders:
Zoom amount
Morph amount [ angel -------- 50/50 -------- fallen ]

Time Controls: < | >
Play (starts animation, regular speed)
Freeze (pauses the animation)
Backplay (starts animation backwards, same speed)

Other buttons:
Reset (resets all controls to default values)
Demo! (starts the automatic controls)


Other controls:
Scrollwheel = zooms in/out, forward = in, backward = out
Left buttonpress + mousemove = camera pan
Right buttonpress + mousemove = Camera rotate


perhaps an invert mouse option?