Realtime morphing

Project diary for a realtime morphing demonstration. We are two skilled students at gsCept university creating an advanced real time morphing simulation. This is our diary about it.

Monday, February 14, 2005

Animation Started

Have started to animate the character now. So far, about 6 seconds or so is completed. I've noticed quite some problems with my rigging and skin-painting, but I'm correcting them along the way. Hopefully, the number of seconds/day will increase as my rig gets more final, skinpainting gets done and most important - I get used to animating this specific rig.

Friday, February 11, 2005

Textures done

Well, I'm pretty sure I posted a post that got lost somewhere along the way... So sorry for the slow update on the graphics part.

Anyway, this is current status:
Textures are almost done! .. Everything except the reflection map and some tweaking. The problem is that I can't see the reflection map on my current card / pixel shader implementation. In order to see it, either Fredrik would have to write a specific pixel shader in 2.0 just for me to test the result - which would not only add more work but also a pitfall if the implementations would differ. The other solution - which also solves a future problem with not being able to test animation - is to aquire a gfx card with ps3.0, i.e. a gf6800.

After some serious problems with getting our school to even respond, we finally got rejected. And then another teacher ordered the card anyway. So, textures will be 100% done pretty soon after the gfx card has been installed.